The Technomancer is now available for pre-order on Xbox One! If you missed my plug for this game before, let me touch a little more on its premise. The Technomancer is an action RPG that takes place on Mars. In it, you play as Technomancer, a gifted mage-warrior, and fight against evil forces on the Red Planet. The game features stellar fighting techniques, an innumerable amount of unique quests, and support characters who travel alongside you and can be leveled up (a la Mass Effect).
The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer. This action-RPG offers four different combat skill trees focusing on three distinct fighting styles, as well as the potent electrical powers.
– Major Nelson in his official blog post.
More and more information is trickling down the stream from Spider in regards to Technomancer and, with E3 this weekend, it wouldn’t be unexpected if we saw a little more about this game.
Just today, the devs talked about the first three companions Zachariah can expect to meet:
Scott: Scott is one of Zachariah’s oldest friends. He is a scientist, doctor, and eccentric who suffers from a crippling alcohol addiction.
Amelia: Amelia is an expedition driver with a lot of experience on the road. Adventuring is in her blood, so she loves to learn about lost cities and relics from before the Turmoil.
Phobos: Phobos is a strong and powerful mutant who only desires for his people to be united. Unlike most mutants, he is well-educated and sees a light wherever there’s darkness. The passion he has for his people is unrivaled, so it would be a bad idea to mistreat them in his presence.
The developers were also clear that not all companions are going to be willing to work with you and you’ll have to choose your actions carefully if you expect those who do choose to work with you to stay. One wrong moral choice could put them at unease.
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